Open Editor

Opens the standard C4D COFFEE Expression Editor.
Compile

Compiles (parses the code and checks for its validity) the script code.
Script Code

Here you can write the COFFEE script that modifies the cell data.
Once assigned to a scalar channel, it will call the given script code for each cell/voxel in the channel's grid.
There are predefined Effex variables that you can access beside the usual COFFEE functionality or that offer you information about the current cell and its content.
main(op) - op is the COFFEE cell operator itself (the correct object pointer is passed here during rendering...so you can extract the render basedocument from it)
intensity - the node's "Intensity" slider value
physical_pos - the physical position of the cell
cell_value - the cell value
cell_index - the cell index in the grid
By default the script code generates a noise modulated cell value.
User Defined Variables

This list takes nodes of type "Value".
Once you assigned a Value node, the script code automatically creates a new variable which is named equal to the Value node's name.
Example:
The Value node's name is "brains", then you can automatically access the variable "brains" in the script which allows to access the Value node value.
Therefore you can create an arbitrary amount of new float, integer or vector variables and control them from within the Value node's settings.